Ethyrial Combat Logs
Ethyrial does not publish combat logs yet. Every fight, character, class and ability on this page is invented demo data that shows the shape of the feature. No number here describes a real player.
Combat Logs Demo
What happened in a fight, and who did what: damage done, healing done, damage taken and deaths, per encounter.
Local analysis
Analyze combat-log text
Paste one encounter JSON object using the proposed encounter format, or load the existing demo fixture. This is a local reader, not server ingestion or verified rankings.
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Empty input. Paste an encounter JSON sample or load the demo fixture.
Fight
Demo Proving Arena 30 Aug 2026
Demo Boss Target Kill
- Duration
- 3:06
- Raid DPS
- 1,231
- Damage done
- 228,935
- Healing done
- 44,553
- Overheal
- 34%
- Deaths
- 0
Damage done
| Character | Damage | DPS | Crit | Largest | Mitigated | Share |
|---|---|---|---|---|---|---|
| Demo ReaverBerserker | 56,193 | 302.1 | 29% | 1,436 | 14,052 | |
| Demo SkirmisherAssassin | 55,132 | 296.4 | 22% | 1,444 | 13,794 | |
| Demo PyromancerElementalist | 50,777 | 273 | 15% | 1,433 | 12,697 | |
| Demo VanguardGuardian | 29,907 | 160.8 | 21% | 804 | 7,476 | |
| Demo GrovewardenDruid | 19,376 | 104.2 | 35% | 1,479 | 4,842 | |
| Demo LightbearerPriest | 17,550 | 94.4 | 21% | 1,422 | 4,390 |
Healing done
| Character | Healing | HPS | Overheal | Overheal % | Share |
|---|---|---|---|---|---|
| Demo GrovewardenDruid | 25,906 | 139.3 | 6,711 | 21% | |
| Demo LightbearerPriest | 18,647 | 100.3 | 16,365 | 47% |
Damage taken and deaths
| Character | Taken | Per second | Deaths | Share |
|---|---|---|---|---|
| Demo VanguardGuardian | 30,820 | 165.7 | 0 | |
| Demo PyromancerElementalist | 5,325 | 28.6 | 0 | |
| Demo LightbearerPriest | 3,792 | 20.4 | 0 | |
| Demo GrovewardenDruid | 3,252 | 17.5 | 0 | |
| Demo ReaverBerserker | 1,714 | 9.2 | 0 | |
| Demo SkirmisherAssassin | 1,145 | 6.2 | 0 |
No deaths in this fight.
Timeline
Group damage and healing per second across the fight, with a marker at every death.
0:003:06
Damage Healing Death
Where this data will come from
The game server already computes everything a breakdown like this needs: what each hit dealt before and after mitigation, whether it critically struck, and how much healing landed versus how much was wasted on a character already at full health. Today those values are sent to the game client and then discarded, and the only thing written down is a per-character summary with no target and no clock.
So the tables above are a working reader with nothing real to read yet. When the server records fights, this page reads them through the same contract it reads the demo fixture through, and the demo label comes off. Published logs will be authored by the game server. The local analysis facet never uploads or publishes supplied text.