Ethyrial Combat Logs

Demo

Ethyrial does not publish combat logs yet. Every fight, character, class and ability on this page is invented demo data that shows the shape of the feature. No number here describes a real player.

Combat Logs Demo

What happened in a fight, and who did what: damage done, healing done, damage taken and deaths, per encounter.

Local analysis

Analyze combat-log text

Paste one encounter JSON object using the proposed encounter format, or load the existing demo fixture. This is a local reader, not server ingestion or verified rankings.

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Demo Proving Arena 30 Aug 2026

Demo Boss Target Kill

Duration
3:06
Raid DPS
1,231
Damage done
228,935
Healing done
44,553
Overheal
34%
Deaths
0

Damage done

Mitigated is the part armour, resistance and reduction absorbed before the hit landed.
Character Damage DPS Crit Largest Mitigated Share
Demo ReaverBerserker56,193302.129%1,43614,05224.5%
Demo SkirmisherAssassin55,132296.422%1,44413,79424.1%
Demo PyromancerElementalist50,77727315%1,43312,69722.2%
Demo VanguardGuardian29,907160.821%8047,47613.1%
Demo GrovewardenDruid19,376104.235%1,4794,8428.5%
Demo LightbearerPriest17,55094.421%1,4224,3907.7%

Healing done

Effective healing only. Overheal is healing that landed on someone already at full health.
Character Healing HPS Overheal Overheal % Share
Demo GrovewardenDruid25,906139.36,71121%58.1%
Demo LightbearerPriest18,647100.316,36547%41.9%

Damage taken and deaths

Damage taken from hostile sources, and deaths.
Character Taken Per second Deaths Share
Demo VanguardGuardian30,820165.70
Demo PyromancerElementalist5,32528.60
Demo LightbearerPriest3,79220.40
Demo GrovewardenDruid3,25217.50
Demo ReaverBerserker1,7149.20
Demo SkirmisherAssassin1,1456.20

No deaths in this fight.

Timeline

Group damage and healing per second across the fight, with a marker at every death.

0:003:06

Damage Healing Death

Where this data will come from

The game server already computes everything a breakdown like this needs: what each hit dealt before and after mitigation, whether it critically struck, and how much healing landed versus how much was wasted on a character already at full health. Today those values are sent to the game client and then discarded, and the only thing written down is a per-character summary with no target and no clock.

So the tables above are a working reader with nothing real to read yet. When the server records fights, this page reads them through the same contract it reads the demo fixture through, and the demo label comes off. Published logs will be authored by the game server. The local analysis facet never uploads or publishes supplied text.