Magic Mushroom
| Restores | Consumed on use |
|---|---|
| 10 | No |
Source
Dropped by 9 creatures, found in 1 loot table and gathered from 1 node. Details below.
Dropped by
| Creature | Quantity | Drop rate | Level |
|---|---|---|---|
| Light Manifestation | 1-7 | at least 10% (1 in 10) | 4 |
| Wisp 3 variants | 1-7 | at least 10% (1 in 10) | 1 to 5 |
| Campestris 3 variants | 1 | 9% | 15 |
| Mushroom Crony | 1 | 9% | 17 |
| Mushroom Disrupter | 1 | 9% | 14 |
| Mushroom Ranger | 1 | 9% | 14 |
| Mushroom Sporemaster | 1 | 9% | 14 |
| Mycoli 2 variants | 1 | 9% | 15 |
| Noxis | 1 | 9% | 14 |
Chance per kill, from the game's loot data: one loot pass on an unscaled map. Party-scaled instances roll the same tables again, so these are floors, never ceilings. A rate marked "at least" is one whose roll count depends on data this wiki does not carry.
Found in
| Loot table | Quantity | Drop rate |
|---|---|---|
| Campestris Base | 1 | 9% |
Chance per kill, from the game's loot data: one loot pass on an unscaled map. Party-scaled instances roll the same tables again, so these are floors, never ceilings. A rate marked "at least" is one whose roll count depends on data this wiki does not carry.
Gathered from
| Resource | Profession | Quantity | Chance |
|---|---|---|---|
| Magic Mushroom | Herbalism | 1 | 100% |
Chance per successful gathering attempt, from the game's resource data. Whether an attempt succeeds at all is a skill check against the node, so it depends on the gatherer and is not a number this wiki can state. Quantity is the most one attempt can give; how much of it you get rises with skill.
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