Chance per kill, from the game's loot data: one loot pass on an unscaled map. Party-scaled instances roll the same tables again, so these are floors, never ceilings. A rate marked "at least" is one whose roll count depends on data this wiki does not carry.
Found in
Loot table
Quantity
Drop rate
Rare Global Level 30
1
0.0083% (1 in 12,000)
Rare Global Level 31-32
1
0.0083% (1 in 12,000)
Rare Global Level 33-35
1
0.0083% (1 in 12,000)
Rare Global Level 35-39Crimsonite
1
0.0083% (1 in 12,000)
Chance per kill, from the game's loot data: one loot pass on an unscaled map. Party-scaled instances roll the same tables again, so these are floors, never ceilings. A rate marked "at least" is one whose roll count depends on data this wiki does not carry.
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