A wide sunset view across a forested valley: a cloaked figure with a staff stands on a mossy stone ledge at the left, facing a cliff-top castle on the right whose walls are fed by falling water.
Ethyrial campaign key art

Patch 2.9

Notes, in no particular order (Part 1):

  • Base movement speed has been increased by 12.5% to reduce sluggish gameplay
  • Updated UI scaling slider to have a max value of 125%, up from 115%
  • Irumesa tree overhaul is nearly complete - many t1-t3 trees were re-placed over the past month
  • Various locations now contain resources which do not require combat to harvest
  • Celestial Dust icons updated
  • Netherscale, Valehide, & Celestialhide icons updates
  • Sickles (Herbalism tools) are now craftable at the blacksmithing table
  • XP loss on death corrected for previously missed zones
  • T3, T4, & T5 Enchanting materials now drop from enemies around Irumesa
  • Imp damage output and health reduced slightly
  • Lvl 36 Yetis can be encountered in the Eternal Mountains
  • Lvl 34 Superior Arcane Elementals can be found in game
  • Lvl 39 Naga Warriors have been discovered on Jade Island... as well as a Dungeon Entrance for a future instance
  • Successfully harvesting an ore, plant, or tree has a chance to grant crafting-related Enchanting material
  • Dual-wield armed run animation has been updated
  • T8 Duskroot trees have been added
  • T8 Duskthorn plants have been added
  • T8 Leysilver has been added
  • T8 Cloth Armor, Leather Armor, & Jewelry is now craftable
  • T8 Potions are now craftable
  • Hellhounds, Paragons, Superior Elementals, and Moonspawn enemies are rigged and are nearly ready to be implemented into the game
  • Various monster spawns have been updated to use fixed spawn locations, such as the Imp cave SW of Edrivine. This should reduce unpredictable and unfair 'over-pulling' due to bad spawn RNG
  • Many elemental spawns have been converted to host a specific tier of enemy. For example, the Wildland Fire Ele spawn only has greater elementals now
  • Misc QoL updates, such as a log bridge north of edrivine to more easily access fire elementals
  • Training Grounds teleport location updated
  • Ebonshade self-healing output reduced
  • Wasps updated to level 11, from level 6
  • Rubberbanding while moving should be nearly eliminated
  • Density of rabbits, hornbucks, deer, and other wildlife slightly reduced
  • Earthguard cooldowns, status effects, tooltips, and animations slightly adjusted to improve the polish of the class
  • Assassin cooldowns re-worked significantly, to improve damage output relative to other DPS classes
  • Removed misplaced lamps south of Marshdale
  • Demon Tyrants added to taskboards
  • Taskboard tasks no longer have a maximum level
  • Hurry spell is now granted to players who interact with Hawizz on the Edrivine Docks
  • Shadowgrowth added to more Shadow Manifestation spawns
  • Occlusion updated when the character is behind a tree, which will make gameplay less cluttered when objects are blocking the player's view
  • T8 Bags are now craftable
  • T8 Backpacks are now craftable
  • Backend update: The Development Server is now hosted in the US and we will move the Live Server over soon.
  • Gloves have been corrected to properly equip when double-clicked
  • Login Screen reverted to standard environment
  • New stylized cursor has been added to the game
  • Goblins now talk in chat much less frequently