A wide sunset view across a forested valley: a cloaked figure with a staff stands on a mossy stone ledge at the left, facing a cliff-top castle on the right whose walls are fed by falling water.
Ethyrial campaign key art

Patch 3.0.6 - UI Updates, Emotes, and more!

Crossposted from our Discord

Steam patch 3.0.6 was pushed live last night! Be sure to download it if you haven't yet.

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Notes:

  • Caps lock walk/run toggle REMOVED for now - this was a massive frustration for new and veteran players.
  • Movable UI elements are in (they don't save position yet, also don't drag them off screen :smile: )
  • Map reveal radius doubled when exploring the world - Makes revealing the world map less tedious and much more reasonable.
  • Map and Minimap default zoom much further out - many new players were noting that the world map was way too cluttered due to the default zoom being way too close.
  • NPC, Player, and Monster markers size reduced. This reduces pixelation and map clutter.
  • UI Spacing/Positioning updated to be more clean.
  • Chat Font Size reduced. We will bring this back up next patch as it feels a little too small now.
  • Minimap rotation bug fixed.
  • 21 total dances are now in game, up to /dance 21.
  • 20 random emotes. (wave, cry, sob, bored, salute, etc)
  • Priest: Flames Judgment fix.
  • Hunting shot on mushrooms further reduced.
  • Removed bladed grass on login screen which fixed the texture error on startup.
  • Fixed the snow tiles that were blinding during the day.
  • 8 new music tracks now in game.
  • Random load screen wallpapers, let us know your feedback on these? Want to see more?
  • Meteor shower collision effects updated.

Thanks for playing Ethyrial, we greatly appreciate it! Don't hesitate to share any thoughts or feedback in #general - we'd love to hear from you! :pray:

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Including the patch notes from the day prior as well:

We've been hard at work importing new assets and configuring everything over the last day or two!

These new assets include:

  • 50+ New Enemies
  • New Weapon & Spell Particle Effects
  • New Tavern Style Music, to bring in some lighthearted fun to the atmosphere in-game
  • More Spell Icons, for current/future class concepts
  • New Tile Materials, to create some exciting and fun biomes
  • 20 New generic emotes, such as cry, sad, angry, cheer, salute, & more
  • 15 New Dance Animations
  • 30 New Weapon Models

Work Continues on these items:

  • Mounts
  • New Quests
  • Cooking
  • Tutorial / New Player Experience Improvements

A server patch rolled out yesterday with the following updates:

  • Updates to vendor value for some items on Solitary Isles.
  • Alphyrion Destruction Bolt cast frequency increased.
  • Hunting Shot, used by NPCs like the mushroom ranger were reduced in power.
  • Dragon and Snake meat XP values increased.
  • Continued progress on Suds' Rat Dungeon!