Image 1 of 11 from the post Steam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements
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Steam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements

New Features

Craft Trade Window: Players can right-click another player and select "Request Craft" to open a special trade window where the requester provides materials + coin tip, and if the crafter has learned a matching recipe and is near a crafting station, the item is crafted instantly and delivered to the requester.

Image 2 of 11 from the post Steam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements

Fire Map Boss: Chisme put together an EPIC new map boss encounter for you - fight Sintirah, a calamitous Fire Elemental!

Image 3 of 11 from the post Steam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements

Companion Spell Autocast: Companions can now automatically cast their assigned spells, reducing micromanagement during combat

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Juiced Up Farm Cart:Clebarius cooked on an updated Farm Cart model for you guys

Image 5 of 11 from the post Steam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements
Image 6 of 11 from the post Steam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements

Monster/Player Render Range Extension: Testing a further render distance (35 tiles) for dynamic entities - if this ends up degrading performance, reducing render range in settings will solve while we continue testing

Spell Queue System: Added spell queueing to massively improve feel of casting spells - this sends cast requests to the server, which 'queues' them rather than forcing you to wait until you're allowed to cast (saves 100-300ms of waiting)

Database Hot-Reload: Server now supports hot-reloading database content without restart (testing on dev)

Utility Meters: Added XP/hr and Enemy Threat table tracking to DPS Meter and a timer to track duration since reset

Combat Log Filters & XP Logging: Skill XP gains now appear in the Log chat tab, and right-clicking the Log tab lets you toggle XP and combat messages on or off

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Quest Tracker Number Alignment: Tracked quests now display numbered markers (1-4) that match the corresponding markers on the minimap and world map • Out of Range Tint: Spells now turn red when you are not in range to cast them

New Login Screen: Simple login screen just showcasing the skybox a bit

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Combat & Balance

Threat System Improvements: The threat meter now updates twice as fast (every 1s instead of 2s) and instantly refreshes when you switch targets

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Wand Overhaul: Removed the hidden damage reduction modifier - wands now deal the damage visible on the tooltip

Light Spells: Attempted fixes for light spells breaking / disappearing after a short time

Spellblade: Supernova slightly buffed; general damage buffs

Low Level Monster Aggro: Monsters over 10 levels below you should no longer aggro automatically

Status Effect Final Tick: Fixed status effects not applying their final tick before expiring

Legendary Weapon Procs: Added 1-second internal cooldown to legendary weapon proc effects to prevent recursive procs

Mana Potions: Ensured that mana regen will begin immediately instead of delayed

Healing in Combat Logs: Healing events now appear in combat log output

Taunts: Updated to 10 range

Infuser: Spells updated to 10 range

Shadowcaster: Shadowform mana cost multipliers reduced 25%. Shadowbolt cast time reverted to .5s in Shadowform

Ranger: Reduced CD and Increased Charge Multiplier on Spirit Shot. Reduced CD of Spiritlife Arrow

Illusionist: Mana leech on Energy Surge

Duskbow: Dark Retreat is now a 5-tile teleport

Demon Knight: Demonic Retribution should now properly give XP for damage dealt

Guardian: Barbed Shield should now properly give XP for damage dealt

Items & Crafting

Legendary Items: Legendaries no longer lose durability

Crystallized Hearts: Updated hearts to prevent consumption when the minipet has been learned

New Blueprints: Added 15 new artifact blueprints to the master researcher

Removed \[Attack] Labels: Cleaned up legacy \[Attack] naming from items

UI Improvements

Combat Logging: The combat log now shows damage mitigation breakdowns (armor, resists, absorbs, DR) after incoming damage, logs dodge/block/miss events, and lets you independently toggle offense and defense messages via the Log tab's right-click menu

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Chat Improvements: Smoother fade animation for chat panel

QuickSlot Support: You can now bind mouse scroll wheel up/down (with optional Ctrl/Shift/Alt modifiers) to quickbar slots, just like you can with keyboard keys and mouse buttons

Leaderboard Fixes: Resolved leaderboard issues

Combat State Floating Text: Shows red "Entered Combat" / "Left Combat" floating text on your character when your combat state changes

Image 11 of 11 from the post Steam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements

Relic Swap Polish: Eliminated the visual double-reload flicker when equipping or swapping relics, making the hotbar transition instant and seamless

Damage Numbers Performance: Improved performance of floating combat text

Quest Tracker: Fixes the quest tracker numbers (1, 2, 3, etc.) not updating correctly when you pin or unpin quests, so the displayed numbers and minimap markers always match the actual order

Camera Roof Occlusion: Camera now properly ignores roof geometry for better indoor visibility

Entity Info Messages: Updated notification system to fade in text instead of use a typewriter effect

Map Marker Zoom Scaling: Quest and entity map markers now stay large and readable at maximum zoom levels instead of shrinking to near-invisible dots

Performance

Projectile Pooling Fix: Fixed projectile and projectile trail object pooling to properly recycle

Wall Pooling Fix: Fixed wall entity pooling causing visual artifacts (two-pass fix)

Entity Fade System: Improved entity fade-in/out with additional fixes

Audio Pool Cleanup: Added proper audio pool clearing to prevent memory leaks

Bug Fixes

Corpse Fixes: Fixed an issue with WL corpses

• Fixed various client-side issues (chat panel, logger)

• Updated OathBot leaderboard display and settings

• Fixed a bug where exiting the game would corrupt your settings file, causing massive hitching/stuttering when attacking monsters on the next launch

• Infamy gains now display with proper decimal precision (0.10 minimum instead of 0.0), and the "Make Hostile" context menu option is restricted to players only – NPCs can no longer be flagged hostile

• Fixed a bug where the character was invisible during the character creation process

• Fixed corpse loot sparkle effects not cleaning up properly for nearby players

• Fixed teleported entities not re-pathing correctly after teleport

• Fixed movement desyncs with entity model corrections

• Fixed spellbook slot and spell item display issues • Fixed condition slot UI rendering

• Fixed a bug where changing floors via stairs or ladders could cause the new floor to never render, locking autorun and requiring Alt+F4

• Fixed ghost XP globes that never disappear, a server memory leak on player disconnect, and a potential crash during level-up animations

• Fixed pet/companion health bar frames permanently disappearing when the pet teleported back to the player due to distance

• Fixed weapon visual effects being applied multiple times on weapons with multiple submeshes, causing stacked/overly bright effects

If you're having a blast in Ethyrial, recruit a friend!

-Team OG