A wide sunset view across a forested valley: a cloaked figure with a staff stands on a mossy stone ledge at the left, facing a cliff-top castle on the right whose walls are fed by falling water.
Ethyrial campaign key art

Steam Patch 3.20.2026

New Features

  • Air Key Boss - Korvaxis, Windborne: Check out the new Air Map Boss encounter atop the Altar of Wind! Can be accessed when using a Celestial Key (Feedback thread)
  • Bone Dragon Task: New task to kill Bone Dragons deep in the Progean Desert; more loot added to Bone Dragons; Group content with longer TTK for chill grinding (Feedback thread)
  • Boss Bones: @simsinister Added boss bones worth more XP + research blueprints (Colossal, Mama's Thick, Mummified, Primeval, Scorched, Timeworn)

Divine Legendary Previews

• @samael5142 has been hard at work on more Divine Legendaries - you'll be able to craft them in game soon

Combat & Balance

  • Staff Attack Range Fix: Corrected attack range values across all staff-type weapons
  • Turtle Balance Pass: Rebalanced Blue, Green, Red, and Yellow turtle variants (male + female)
  • 33 Items Rarity Fix: Corrected mis-applied rarity values across 33 item presets
  • Greater Firestone: Added missing XP value
  • InfusedCharge: Updated spell to scale with owner's INT
  • Shrine of Melrenor: Reduced skeleton cultist mana pools and healing output
  • 50+ Spell Tooltip Corrections: Full spelling, grammar, and syntax error pass across all spell descriptions

Items & Crafting

  • Herbalism Trade Tags: Added proper herb tags to 25+ gathering items (Aetherthistle, Arcanebloom, Cotton, Hemp, Minweed, Sunthistle, and more) so the Special Herb Bags correctly accept all of the herbs
  • Legendary Int/Wis/Book Variants: Added 84 new elemental-forged weapon blueprints and items - Croziers, Pernachs, Rods, Sageblades, Spellbooks, and Tomes across elemental types (Bright, Dark, Earth, Ether, Flame, Frost, Hydro, Soul, Spirit, Storm, Wind) - NOTE we need to add the method to learn the blueprints; will be added next restart
  • Staff Overhaul: Updated 50+ staff attack ranges across all tiers
  • Item Spelling Fixes: Radiant Pernach, Radiant Recurve, Void Recurve, Umbral Hood, Trophy Fish Bags (Small/Medium/Large), Quenching Stewed Turtle, Trader's Fried Dragon, Desert Curios (Ancient/Gilded/Resplendent)
  • Processing Tooltip Clarity: Improved crafting station and processable item tooltip descriptions to clearly convey that the items are instanced to you

Client Improvements

  • Smooth Monster Movement: Implemented a first pass of smoothed monster movement to eliminate the rigid/stepped tile-based movement
  • Spawn VFX: Disabled poof effect on entity spawn, will replace with a clean fade-in
  • Jumps: Fixed vertical collision detection during player jumps; Fixed more issues with falling through the world
  • Performance: Status effect slots, spell slots, item slots, party panel, and canvas optimizations

UI & Performance

Track Only Self XP: XP tracker now filters to show only the local player's experience gains instead of all nearby players

Infrastructure

  • Fish % to Leaderboard: Fishing completion percentage now tracked on leaderboards
  • Trading Post: Attempted to fix bugs causing ghost items to remain in the UI
  • Server Monitoring Dashboard: Full server montioring stack so we can stay informed of server health and identify issues to fix at scale

Coming Soon

Bloodscale Dogfish: A new T9 trophy fish is in the works and will be added soon - let's see who can catch a World Record and secure their spot on the Trophy Fish leaderboard :pepefishing:

Thanks to everyone who recently left a positive review and has shared the word about the game - we appreciate it and look forward to seeing the community continue to grow!

-Team OG