Rough Emerald

Source

Dropped by 1 creature, found in 1 loot table and gathered from 15 nodes. Details below.

Dropped by

CreatureQuantityDrop rateLevel
Highwayman 2 variants11% (1 in 100)12

Chance per kill, from the game's loot data: one loot pass on an unscaled map. Party-scaled instances roll the same tables again, so these are floors, never ceilings. A rate marked "at least" is one whose roll count depends on data this wiki does not carry.

Found in

Loot tableQuantityDrop rate
Highwayman Base11% (1 in 100)

Chance per kill, from the game's loot data: one loot pass on an unscaled map. Party-scaled instances roll the same tables again, so these are floors, never ceilings. A rate marked "at least" is one whose roll count depends on data this wiki does not carry.

Gathered from

ResourceProfessionToolQuantityChance
Silver VeinMiningPickaxe1-20.75% (1 in 133)
Silver VeinMiningPickaxe1-20.75% (1 in 133)
Silver VeinMiningPickaxe1-20.75% (1 in 133)
Silver VeinMiningPickaxe1-20.75% (1 in 133)
Effigy_01MiningPickaxe10.4% (1 in 250)
Iron VeinMiningPickaxe10.4% (1 in 250)
Iron VeinMiningPickaxe10.4% (1 in 250)
Iron VeinMiningPickaxe10.4% (1 in 250)
Iron VeinMiningPickaxe10.4% (1 in 250)
Iron VeinMiningPickaxe10.4% (1 in 250)
Workshop_01MiningPickaxe10.4% (1 in 250)
Copper VeinMiningPickaxe10.3% (1 in 333)
Copper VeinMiningPickaxe10.3% (1 in 333)
Copper VeinMiningPickaxe10.3% (1 in 333)
Copper VeinMiningPickaxe10.3% (1 in 333)

Chance per successful gathering attempt, from the game's resource data. Whether an attempt succeeds at all is a skill check against the node, so it depends on the gatherer and is not a number this wiki can state. Quantity is the most one attempt can give; how much of it you get rises with skill.

Categories

Data as of September 7, 2026 (rev cs:1263)

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